I haven’t profiled how much better bubbletea v2 would be for this game. My intuition is that bubbletea v2 should be almost as bandwidth efficient as my implementation but non-trivially slower.
The main rule for data access is max(CPL, RPL) ≤ DPL. For code transfers, the rules get considerably more complex -- conforming segments, call gates, and interrupt gates each have different privilege and state validation logic. If all these checks were done in microcode, each segment load would need a cascade of conditional branches: is it a code or data segment? Is the segment present? Is it conforming? Is the RPL valid? Is the DPL valid? This would greatly bloat the microcode ROM and add cycles to every protected-mode operation.
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I hope this article has made you want to learn more about Bootc and OSTree. Feel free to ask me questions or share your experiences in the comments!